SHIP:
POS = X: Y:
ROT = ∠: | DELTA_PER_FRAME: 5.00
VEL = X: Y: | MAX: 2.00 | DELTA_PER_FRAME: 0.05


SHOOT:
SHOTS = | RECHARGE: | SHOT TTL: | MAX_VEL:

TOUCH:
POS = X: Y:

// TODO - max velocity needs to scale to angle of ship
// TODO - touch needs to scale based on position of ship and touch