SHIP:
POS = X: Y:
ROT = ∠: | DELTA_PER_FRAME: 5.00
VEL = X: Y:
| MAX: 2.00 | DELTA_PER_FRAME: 0.05
SHOOT:
SHOTS = | RECHARGE:
| SHOT TTL:
| MAX_VEL:
TOUCH:
POS = X: Y:
// TODO - max velocity needs to scale to angle of ship
// TODO -
touch needs to scale based on position of ship and touch